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+/* SPDX-License-Identifier: LGPL-2.1-or-later */
+/*
+ * V4L2 Devices
+ *
+ * Copyright (C) 2018 Laurent Pinchart
+ *
+ * This file originally comes from the omap3-isp-live project
+ * (git://git.ideasonboard.org/omap3-isp-live.git)
+ *
+ * Copyright (C) 2010-2011 Ideas on board SPRL
+ *
+ * Contact: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
+ */
+#ifndef __V4L2_H
+#define __V4L2_H
+
+#include <linux/videodev2.h>
+#include <stdint.h>
+
+#include "list.h"
+#include "video-buffers.h"
+
+struct v4l2_device
+{
+ int fd;
+ char *name;
+
+ enum v4l2_buf_type type;
+ enum v4l2_memory memtype;
+
+ struct list_entry formats;
+ struct v4l2_pix_format format;
+ struct v4l2_rect crop;
+
+ struct video_buffer_set buffers;
+};
+
+/*
+ * v4l2_open - Open a V4L2 device
+ * @devname: Name (including path) of the device node
+ *
+ * Open the V4L2 device referenced by @devname for video capture or display in
+ * non-blocking mode.
+ *
+ * If the device can be opened, query its capabilities and enumerates frame
+ * formats, sizes and intervals.
+ *
+ * Return a pointer to a newly allocated v4l2_device structure instance on
+ * success and NULL on failure. The returned pointer must be freed with
+ * v4l2_close when the device isn't needed anymore.
+ */
+struct v4l2_device *v4l2_open(const char *devname);
+
+/*
+ * v4l2_close - Close a V4L2 device
+ * @dev: Device instance
+ *
+ * Close the device instance given as argument and free allocated resources.
+ * Access to the device instance is forbidden after this function returns.
+ */
+void v4l2_close(struct v4l2_device *dev);
+
+/*
+ * v4l2_get_format - Retrieve the current pixel format
+ * @dev: Device instance
+ * @format: Pixel format structure to be filled
+ *
+ * Query the device to retrieve the current pixel format and frame size and fill
+ * the @format structure.
+ *
+ * Return 0 on success or a negative error code on failure.
+ */
+int v4l2_get_format(struct v4l2_device *dev, struct v4l2_pix_format *format);
+
+/*
+ * v4l2_set_format - Set the pixel format
+ * @dev: Device instance
+ * @format: Pixel format structure to be set
+ *
+ * Set the pixel format and frame size stored in @format. The device can modify
+ * the requested format and size, in which case the @format structure will be
+ * updated to reflect the modified settings.
+ *
+ * Return 0 on success or a negative error code on failure.
+ */
+int v4l2_set_format(struct v4l2_device *dev, struct v4l2_pix_format *format);
+
+/*
+ * v4l2_get_crop - Retrieve the current crop rectangle
+ * @dev: Device instance
+ * @rect: Crop rectangle structure to be filled
+ *
+ * Query the device to retrieve the current crop rectangle and fill the @rect
+ * structure.
+ *
+ * Return 0 on success or a negative error code on failure.
+ */
+int v4l2_get_crop(struct v4l2_device *dev, struct v4l2_rect *rect);
+
+/*
+ * v4l2_set_crop - Set the crop rectangle
+ * @dev: Device instance
+ * @rect: Crop rectangle structure to be set
+ *
+ * Set the crop rectangle stored in @rect. The device can modify the requested
+ * rectangle, in which case the @rect structure will be updated to reflect the
+ * modified settings.
+ *
+ * Return 0 on success or a negative error code on failure.
+ */
+int v4l2_set_crop(struct v4l2_device *dev, struct v4l2_rect *rect);
+
+/*
+ * v4l2_alloc_buffers - Allocate buffers for video frames
+ * @dev: Device instance
+ * @memtype: Type of buffers
+ * @nbufs: Number of buffers to allocate
+ *
+ * Request the driver to allocate @nbufs buffers. The driver can modify the
+ * number of buffers depending on its needs. The number of allocated buffers
+ * will be stored in the @dev->buffers.nbufs field.
+ *
+ * When @memtype is set to V4L2_MEMORY_MMAP the buffers are allocated by the
+ * driver. They can then be mapped to userspace by calling v4l2_mmap_buffers().
+ * When @memtype is set to V4L2_MEMORY_DMABUF the driver only allocates buffer
+ * objects and relies on the application to provide memory storage for video
+ * frames.
+ *
+ * Return 0 on success or a negative error code on failure.
+ */
+int v4l2_alloc_buffers(struct v4l2_device *dev, enum v4l2_memory memtype,
+ unsigned int nbufs);
+
+/*
+ * v4l2_free_buffers - Free buffers
+ * @dev: Device instance
+ *
+ * Free buffers previously allocated by v4l2_alloc_buffers(). If the buffers
+ * have been allocated with the V4L2_MEMORY_DMABUF memory type only the buffer
+ * objects are freed, and the caller is responsible for freeing the video frames
+ * memory if required.
+ *
+ * When successful this function sets the @dev->buffers.nbufs field to zero.
+ *
+ * Return 0 on success or a negative error code on failure.
+ */
+int v4l2_free_buffers(struct v4l2_device *dev);
+
+/*
+ * v4l2_export_buffers - Export buffers as dmabuf objects
+ * @dev: Device instance
+ *
+ * Export all the buffers previously allocated by v4l2_alloc_buffers() as dmabuf
+ * objects. The dmabuf objects handles can be accessed through the dmabuf field
+ * of each entry in the @dev::buffers array.
+ *
+ * The dmabuf objects handles will be automatically closed when the buffers are
+ * freed with v4l2_free_buffers().
+ *
+ * This function can only be called when buffers have been allocated with the
+ * memory type set to V4L2_MEMORY_MMAP. If the memory type is different, or if
+ * no buffers have been allocated, it will return -EINVAL.
+ *
+ * Return 0 on success or a negative error code on failure.
+ */
+int v4l2_export_buffers(struct v4l2_device *dev);
+
+/*
+ * v4l2_import_buffers - Import buffer backing store as dmabuf objects
+ * @dev: Device instance
+ * @buffers: Buffers to be imported
+ *
+ * Import the dmabuf objects from @buffers as backing store for the device
+ * buffers previously allocated by v4l2_alloc_buffers().
+ *
+ * The dmabuf file handles are duplicated and stored in the dmabuf field of the
+ * @dev::buffers array. The handles from the @buffers set can thus be closed
+ * independently without impacting usage of the imported dmabuf objects. The
+ * duplicated file handles will be automatically closed when the buffers are
+ * freed with v4l2_free_buffers().
+ *
+ * This function can only be called when buffers have been allocated with the
+ * memory type set to V4L2_MEMORY_DMABUF. If the memory type is different, if no
+ * buffers have been allocated, or if the number of allocated buffers is larger
+ * than @buffers->nbufs, it will return -EINVAL.
+ *
+ * Return 0 on success or a negative error code on failure.
+ */
+int v4l2_import_buffers(struct v4l2_device *dev,
+ const struct video_buffer_set *buffers);
+
+/*
+ * v4l2_mmap_buffers - Map buffers to application memory space
+ * @dev: Device instance
+ *
+ * Map all the buffers previously allocated by v4l2_alloc_buffers() to the
+ * application memory space. The buffer memory can be accessed through the mem
+ * field of each entry in the @dev::buffers array.
+ *
+ * Buffers will be automatically unmapped when freed with v4l2_free_buffers().
+ *
+ * This function can only be called when buffers have been allocated with the
+ * memory type set to V4L2_MEMORY_MMAP. If the memory type is different, or if
+ * no buffers have been allocated, it will return -EINVAL.
+ *
+ * Return 0 on success or a negative error code on failure.
+ */
+int v4l2_mmap_buffers(struct v4l2_device *dev);
+
+/*
+ * v4l2_queue_buffer - Queue a buffer for video capture/output
+ * @dev: Device instance
+ * @buffer: Buffer to be queued
+ *
+ * Queue the buffer identified by @buffer for video capture or output, depending
+ * on the device type.
+ *
+ * The caller must initialize the @buffer::index field with the index of the
+ * buffer to be queued. The index is zero-based and must be lower than the
+ * number of allocated buffers.
+ *
+ * For V4L2_MEMORY_DMABUF buffers, the caller must initialize the @buffer::dmabuf
+ * field with the address of the video frame memory, and the @buffer:length
+ * field with its size in bytes. For optimal performances the address and length
+ * should be identical between v4l2_queue_buffer() calls for a given buffer
+ * index.
+ *
+ * For video output, the caller must initialize the @buffer::bytesused field
+ * with the size of video data. The value should differ from the buffer length
+ * for variable-size video formats only.
+ *
+ * Upon successful return the buffer ownership is transferred to the driver. The
+ * caller must not touch video memory for that buffer before calling
+ * v4l2_dequeue_buffer(). Attempting to queue an already queued buffer will
+ * fail.
+ *
+ * Return 0 on success or a negative error code on failure.
+ */
+int v4l2_queue_buffer(struct v4l2_device *dev, struct video_buffer *buffer);
+
+/*
+ * v4l2_dequeue_buffer - Dequeue the next buffer
+ * @dev: Device instance
+ * @buffer: Dequeued buffer data to be filled
+ *
+ * Dequeue the next buffer processed by the driver and fill all fields in
+ * @buffer.
+ *
+ * This function does not block. If no buffer is ready it will return
+ * immediately with -EAGAIN.
+ *
+ * If an error occured during video capture or display, the @buffer::error field
+ * is set to true. Depending on the device the video data can be partly
+ * corrupted or complete garbage.
+ *
+ * Once dequeued the buffer ownership is transferred to the caller. Video memory
+ * for that buffer can be safely read from and written to.
+ *
+ * Return 0 on success or a negative error code on failure. An error that
+ * results in @buffer:error being set is not considered as a failure condition
+ * for the purpose of the return value.
+ */
+int v4l2_dequeue_buffer(struct v4l2_device *dev, struct video_buffer *buffer);
+
+/*
+ * v4l2_stream_on - Start video streaming
+ * @dev: Device instance
+ *
+ * Start video capture or output on the device. For video output devices at
+ * least one buffer must be queued before starting the stream.
+ *
+ * Return 0 on success or a negative error code on failure.
+ */
+int v4l2_stream_on(struct v4l2_device *dev);
+
+/*
+ * v4l2_stream_off - Stop video streaming
+ * @dev: Device instance
+ *
+ * Stop video capture or output on the device. Upon successful return ownership
+ * of all buffers is returned to the caller.
+ *
+ * Return 0 on success or a negative error code on failure.
+ */
+int v4l2_stream_off(struct v4l2_device *dev);
+
+/*
+ * v4l2_get_control - Read the value of a control
+ * @dev: Device instance
+ * @id: Control ID
+ * @value: Control value to be filled
+ *
+ * Retrieve the current value of control @id and store it in @value.
+ *
+ * Return 0 on success or a negative error code on failure.
+ */
+int v4l2_get_control(struct v4l2_device *dev, unsigned int id, int32_t *value);
+
+/*
+ * v4l2_set_control - Write the value of a control
+ * @dev: Device instance
+ * @id: Control ID
+ * @value: Control value
+ *
+ * Set control @id to @value. The device is allowed to modify the requested
+ * value, in which case @value is updated to the modified value.
+ *
+ * Return 0 on success or a negative error code on failure.
+ */
+int v4l2_set_control(struct v4l2_device *dev, unsigned int id, int32_t *value);
+
+/*
+ * v4l2_get_controls - Read the value of multiple controls
+ * @dev: Device instance
+ * @count: Number of controls
+ * @ctrls: Controls to be read
+ *
+ * Retrieve the current value of controls identified by @ctrls.
+ *
+ * Return 0 on success or a negative error code on failure.
+ */
+int v4l2_get_controls(struct v4l2_device *dev, unsigned int count,
+ struct v4l2_ext_control *ctrls);
+
+/*
+ * v4l2_set_controls - Write the value of multiple controls
+ * @dev: Device instance
+ * @count: Number of controls
+ * @ctrls: Controls to be written
+ *
+ * Set controls identified by @ctrls. The device is allowed to modify the
+ * requested values, in which case @ctrls is updated to the modified value.
+ *
+ * Return 0 on success or a negative error code on failure.
+ */
+int v4l2_set_controls(struct v4l2_device *dev, unsigned int count,
+ struct v4l2_ext_control *ctrls);
+
+#endif