Age | Commit message (Collapse) | Author |
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Add functions to handle a new entry into video_source_type, representing
data with an encoding step between the source and sink. When running
through this route, buffers are allocated and mmaped on both the source
and the sink, then imported to the source to be filled before being queued
to the sink.
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Signed-off-by: Daniel Scally <dan.scally@ideasonboard.com>
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We need to be able to place encoded data into the sink device's bufs.
To facilitate that add a video_source operation that allows the source
to import buffers from the sink.
Add a .import_buffers() callback so that the libcamera-source can
access a sink's buffers.
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Signed-off-by: Daniel Scally <dan.scally@ideasonboard.com>
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Add an enum to struct video_source that details the type of source
we're dealing with. This will be used to make decisions about buffer
allocation and handling in a more explicit way.
Use the video_source_type associated with a video_source to decide on
the appropriate allocation function and buffer handler at stream on time.
This is a more explicit method than relying on the presence of the
.alloc_buffers op and allows more flexibility.
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Signed-off-by: Daniel Scally <dan.scally@ideasonboard.com>
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We are preparing to allow video sources whose data is generated in
userspace. To this end, add a fill_buffer function to video_source.
Reviewed-by: Daniel Scally <dan.scally@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Signed-off-by: Paul Elder <paul.elder@ideasonboard.com>
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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We would like to be able to set the frame rate for video sources. This
patch adds a set_frame_rate op for video sources, along with a wrapper
to call video sources' set_frame_rate functions.
Signed-off-by: Paul Elder <paul.elder@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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Split the project into a UVC gadget library and a test application. To
avoid rolling out a custom build system, switch to CMake.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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