Age | Commit message (Collapse) | Author |
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Add an enum to struct video_source that details the type of source
we're dealing with. This will be used to make decisions about buffer
allocation and handling in a more explicit way.
Use the video_source_type associated with a video_source to decide on
the appropriate allocation function and buffer handler at stream on time.
This is a more explicit method than relying on the presence of the
.alloc_buffers op and allows more flexibility.
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Signed-off-by: Daniel Scally <dan.scally@ideasonboard.com>
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As written the fps output by the jpg-source is unconstrained; it will
simply fill buffers as quickly as the USB subsysem can handle them.
This is not particularly realistic and also means that the frame rates
configured (and thus expected) by the host are not being adhered to.
Use the new timer infrastructure to slow down the buffer fill operation
such that the frame rates seen match those configured by the host.
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Signed-off-by: Daniel Scally <dan.scally@ideasonboard.com>
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The jpg_source class is an implementation of the video_source class that
streams a still jpg image as video.
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Signed-off-by: Paul Elder <paul.elder@ideasonboard.com>
Signed-off-by: Daniel Scally <dan.scally@ideasonboard.com>
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
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